Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…
Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5→
Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.
While developing a game, I wanted to enable the autonomous characters to see where they’re going – that is, to tell them what they’re about to stumble into, without using colliders. The answer was to cast a Ray, angled slightly downward, in front of the character, so it can see if it’s about to walk into a tree, or off a cliff, before it happens. Continue reading Unity – How to make things see where they’re going→
How to create infinitely varied animation with your Unity characters.
A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.