Tag Archives: performance

YouView – Smart TV UI

YouView is a Smart TV service in the UK, which runs on Set Top Boxes and Smart TVs. I worked on the original UI for years and thought I’d share some insights into best practices for building applications on such resource constrained devices.

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Optimal scrolling for 2D games or UIs

I recently stumbled upon an old bit of code which demonstrates a technique I created for an efficient scrolling data grid on the YouView TV platform. I call it ‘Blit Scrolling’. Below is a demo of the concept.

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Boosting Unity performance on mobile devices




Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.

Here are 10 ways not usually mentioned on how to improve mobile Unity performance. The usual advice (use low-poly models, minimal lights, few effect, etc) is good. But if you still need need to increase performance, try these tricks: Continue reading Boosting Unity performance on mobile devices