Tag Archives: Unity

Unity 3D game engine

Google Stadia and Unity

Google recently announced they’re getting into games in a BIG way. What does this mean for Unity developers?

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Android’s 64-bit requirement puts pressure on Adobe

Google recently reiterated that, in the not too distant future, they’ll be enforcing a requirement for all Android apps using native code to provide a 64-bit version as they phase out 32-bit support. As you’d expect, this has far-reaching implications for app developers, depending on the languages and libraries they use – particularly for Unity and Adobe AIR developers. Continue reading Android’s 64-bit requirement puts pressure on Adobe

Beer Goggles AR app

I created this app mainly as a tech demo of Augmented Reality and somewhat for my own benefit when going out drinking.


 

I wanted to see how many calories and how much alcohol was in what I’m drinking. But barcode scanner apps often don’t work in a dimly lit pub, when you don’t have an internet connection, or when the barcode label is a bit wrinkled. So I created Beer Goggles. Continue reading Beer Goggles AR app

Showreel 2016

My newest showreel is here.

Only have 2 minutes? Here’s a quick rundown of some of my work, in handy showreel form:

Unity tips – avoiding collisions

Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…

Continue reading Unity tips – avoiding collisions