Tag Archives: Unity

Unity 3D game engine

HerdyLand – gameplay first look

Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):


 

Unity – How to make things see where they’re going

While developing a game, I wanted to enable the autonomous characters to see where they’re going – that is, to tell them what they’re about to stumble into, without using colliders. The answer was to cast a Ray, angled slightly downward, in front of the character, so it can see if it’s about to walk into a tree, or off a cliff, before it happens. Continue reading Unity – How to make things see where they’re going

Unity – Animation Blend Trees

How to create infinitely varied animation with your Unity characters.

A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.


 

Continue reading Unity – Animation Blend Trees