I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input
A couple of years ago, I created an object pooling utility for a games project I was building in AS3. Since then, I’ve used it quite a few times, in order to speed up apps and improve resource management, easing the load on the garbage collector by reusing objects instead of recreating them. Continue reading Loan Shark – fast object pooling utility
I’ve seen a few people get into a pickle over this one. When you’re developing and testing locally, you need to set the ‘Local Playback Security’ setting (sometimes referred to as the ‘use network services’ option) depending on whether you wish to access local external files (e.g. XML files, or images) or some other server (e.g. your dev backend server). You can’t access both from a locally running SWF anymore, since it’s a security risk. So here’s how to set that option in Flash CS3 / CS4 or from within FlashDevelop.
Well, sort of. I just added an OpenSearch plugin to the site, that adds a ‘spikything’ search option to the search drop-down in FireFox 2+ and IE7+. To add the search plugin on your browser, click the drop down arrow on the search bar in your browser (top-right) and click ‘Add spikything search’.
Here’s more info on how to do this yourself.
You know the drill… you open an FLA you’ve been given and it complains it’s missing several never-before-heard-of fonts that you can’t find anywhere. Wouldn’t life be easy if everything could just be Arial, for example. Try this little JSFL command I wrote (packaged as a ZIP, since it needs the dialog box XML file included) to change all textfields in an FLA to a given font name.
Nothing grounds my gears like tiny Flash fonts!
You know the situation: a designer has given you an FLA file to work from and either the text is too small to be legible for us mere mortals, or is going to be too wide when translated into Russian. Since designers rarely think of these things, I find myself either overriding text size dynamically, or using these couple of handy JSFL scripts that I wrote. One of them increases the point size of all text in an FLA, the other reduces it. You’re very welcome 🙂
I was recently asked about the problem of loading XML from within a class to trigger an arbitrary method. The problem was: the onLoad event triggers on the XML instance, not the class creating it. This could probably be worked around with the Delegate class, but in the past I’ve simply extended the XML class itself, overriding the onLoad handler and adding a callback object that’s passed in (along with some error checking). It’s partnered with an XMLLoader class, the source and simple demo of which you can download here.