UPDATE: The last 2 major releases of Unity adversely affected how UnitySteer steering behaviours play with non-kinematic RigidBody components. If you’re having trouble combining your physics with steering forces, see this enhancement I added, which may or may not become a pull request at some point (although I think the UnitySteer project is not actively maintained any more).
There are several AI steering libraries available for Unity, but I settled on UnitySteer due its similarity to OpenSteer for C++. Continue reading Getting started with UnitySteer
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