One of the most problematic constraints when developing applications for mobile or Set Top Box is video memory (AKA VRAM). You often will not have control over how much video memory is allocated to your application, or what the fallback behaviour is when your application uses too much. Continue reading Sneaky tricks for developing on small devices – Bitmap ‘folding’
A couple of years ago, I created an object pooling utility for a games project I was building in AS3. Since then, I’ve used it quite a few times, in order to speed up apps and improve resource management, easing the load on the garbage collector by reusing objects instead of recreating them. Continue reading Loan Shark – fast object pooling utility
I had a conversation yesterday with a friend and colleague about how his company should standardise their development environment for all Flashers – be they contract or perm, junior to senior.
You need to use some kind of Dependency Injection (DI for short) to provision some System Under Test (SUT for short) in tests you’re writing, but can’t or don’t want to use a DI framework to do so.
Alternative titles for this post include:
- Dependency Injection without a Dependency Injection framework
- Why misusing the default namespace for tests is evil
- Make code more testable without completely messing it up