Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.
If you follow the usual advice for mobile devices (use low-poly models, minimal lights, few effects and static objects where possible) you’ll be OK on most devices, but you may be caught out on some devices – resulting in annoyed users. Here are a few tricks to try if you still need to improve the performance of your Unity game. Continue reading Boosting Unity performance on mobile devices
It gets scary out there sometimes. During my freelance career I’ve worked at a lot of different companies and have seen such coding horrors as you cannot imagine. So I thought I’d start immortalising some of them – so that we can all learn better coding practices, by looking at the bad.
Starter for 10 – What’s wrong with this picture?
public function doSomething(stuff:String):void
var newPixels:BitmapData = new BitmapData(someUint, someUint, true, 0);
someBitmap.bitmapData = newPixels;
Did you spot the fubar? It’s not an obvious one. Continue reading CODING WRONGS – Where do I start with the bad?
Explore 2 million years of human history in a completely new way.
I just finished a new project, called A History of the World in 100 Objects. It’s a joint venture between BBC Radio 4 and the British Museum, to chart human history in a new way. Continue reading A History of the World