I use HotJar for tracking user behaviour. It’s a great tool for analysing user behaviour – you can see where users click, how far most people scroll down your page and even get recordings of user interaction. This invaluable user resarch data can be used to assess the usability of your site with a view to improving or validating its design. If you’re interested in hiring me to set this up for you and audit the user experience design of your own website, feel free to contact me.
I was recently asked to create some fullscreen video ads for Yahoo’s login page. The constraints were: dimensions of 1440×1024 but less than 500k file size, must loop seamlessly and no HTML5 blend-mode effects or plugins allowed – otherwise an overlay of the steam blended onto a canvas layer would have yielded an even smaller file size. Unfortunately, at the time of writing, Microsoft’s Edge browser did not fully support blend-modes – hurry up Microsoft! I managed to create a few videos, such as the one below, all within these constraints, using After Effects and the amazing WEBM format:
Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…
I recently stumbled upon an old bit of code which demonstrates a technique I created for an efficient scrolling data grid on the YouView TV platform. I call it ‘Blit Scrolling’. Below is a demo of the concept – click on the window and use the arrow keys to scroll around (Flash required):
Continue reading Optimal scrolling for 2D games or UIs
Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.
Here are 10 ways not usually mentioned on how to improve mobile Unity performance. The usual advice (use low-poly models, minimal lights, few effect, etc) is good. But if you still need need to increase performance, try these tricks: Continue reading Boosting Unity performance on mobile devices
One of the most problematic constraints when developing applications for resource constrained devices, such as mobile or Set Top Box is ‘video memory’.
You often will not have control over how much video memory is allocated to your application, or what the fallback behaviour is when your application uses too much. Continue reading Sneaky tricks for developing on small devices: ‘Bitmap Folding’
It gets scary out there sometimes. During my freelance career I’ve worked at a lot of different companies and have seen such coding horrors as you cannot imagine. So I thought I’d start immortalising some of them – so that we can all learn better coding practices, by looking at the bad.
Starter for 10 – What’s wrong with this picture?
public function doSomething(stuff:String):void
var newPixels:BitmapData = new BitmapData(someUint, someUint, true, 0);
someBitmap.bitmapData = newPixels;
Did you spot the fubar? It’s not an obvious one. Continue reading CODING WRONGS – Where do I start with the bad?