All posts by Liam O'Donnell

Thai phrase book app

A early version of my upcoming phrase book app, Thai Talk, is now available on the Google Play Store for open beta testing.

An essential app for anyone in Thailand struggling with the language barrier. Thai Talk is the fastest and easiest to use Thai phrase book app. It will be the only app on the market with ALL these features:

    – High quality speech with NO internet connection required
    – Common tourist attractions categorised by town/area
    – Local emergency and other useful phone numbers accessible from the app
    – Translations displayed with both Thai script AND romanised ‘karaoke’ pronunciation guide
    – Bookmark your favourite translations
    – Instant search results that update as you type
    – Search in English OR Thai
    – Voice search (hardware permitting)
    – Alphabetised English-to-Thai AND Thai-to-English dictionaries
    – Copy translations to clipboard for emailing, SMS, Facebook, etc
    – Regular updates

App Facebook page

Character Animator tips

Some of you may have started playing around with Adobe’s new creation, Character Animator. If not, I’d suggest you check it out – it makes character animation a breeze.

However, if you’ve tried creating your own characters, you have may run into problems getting them to animate how you’d want. Here are some handy tips on getting it right:

Dragging limbs skews the whole character

If you’ve got this problem, you’ve probably got the wrong ‘mesh shape’ for your character. You will almost always want a ‘contour’ mesh shape, but Character Animator (by default) tries to detect whether it should use a rectangular mesh for your character’s ‘rubber sheet’, or a mesh which hugs the contours of you character.

See the images below for how to fix this:
characteranimator2characteranimator3Limbs do not move like they have a bone structure

If you’ve added ‘mousetrack/draggable left/right hand’ anchors, but the characters arms are more like that of an octopus than a human, then you need to add some elbow and shoulder anchors:

characteranimator4

The feet move slightly when you tilt your head

Although the rest of the character may be set up correctly, you’ll probably want to ensure that your character’s feet stay firmly on the ground – at least while you are simply moving the head/arms. You can fix this easily from with Character Animator, by adding a couple of ‘fixed’ pins into each foot (and ideally ankle too):

characteranimator1

Hopefully, that’ll help you solve some of the most common problems encountered in Character Animator. If there’s something specific you think I should tackle, let me know…

HerdyLand – mobile game


You can now enroll for the beta testing programme for my forthcoming mobile game, HerdyLand. Initially just for Android, I’ll be focusing on responding to feedback to improve the game before I crank out the iOS version. As you’ll see, it’s not complete, but playable enough to provide feedback I hope. If you’d like to give it a try and leave feedback, I’d appreciate it:

How to fix build error with UnityAds after upgrading to Unity 5

Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…

Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5