I just released a new app, a spectrum analyser app. Turn your Android device into an audio spectrum analysis tool and break into safes and combination locks – um, please don’t use it for that 😉 Check it out here.
Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…
Just looking through some old work and found a banner I had created years ago. I know, I know, a banner – but, as banners go, it’s rather awesome 🙂
I created this for the BBC, to advertise a game related to one of their TV shows. It employs some pretty clever maths to animate some creepy vines which actually reach out to ‘grab’ your mouse cursor – have a play! (requires Flash)
If you’re on mobile, or don’t have Flash enabled on your browser, you can see the banner in action below:
Winning two DMA awards back in 2009, I thought I’d give a quick insight into how the animation effects in this piece were achieved.
I worked with Scott Bedford on this site for Carlson Marketing, for the Lurpak ‘Breakfast’ campaign. I created all the animation prototypes for the various effects used throughout the site, some of which can be seen here. I’m most proud of the crumbs animation and the code-generated interactive steam effect – as you’ll see in the video below.
What I love even more than doing animation, is doing challenging code-driven animation.
The line dynamics itself is just Hooke’s law stuff – basic physics. Took some experimentation to get a smooth curve drawn through a series of points (basicaly, the control points of your previous and next points need to be in line).
If you can’t see the demo above because you’re on mobile, or don’t have Flash enabled on your browser, you can see the banner in action below:
The cars follow one of the line’s points with differing elasticity and damping, but the real pain in the backside was drawing the dashed line via code, in crummy ActionScript. Luckily, I’m a persistent bastard 🙂 Read more about it on Bannerblog.
I recently needed to create something where a chain of spring dynamics points is connected with one smooth, seamless curve. After much mathematical wrangling, here’s the result of my efforts…