Tag Archives: howto

Better compositing of evenly lit footage

So you’ve been given some green screen footage to composite on another plate, but the lighting’s all wrong? Read on…


 

There’s a wealth of information out there on how to composite footage and colour-correct it to look like one plate. But there’s not much info out there on what to do about a mismatch in overall lighting direction/diffusivity. Continue reading Better compositing of evenly lit footage

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Optimal scrolling for 2D games or UIs

I recently stumbled upon an old bit of code which demonstrates a technique I created for an efficient scrolling data grid on the YouView TV platform. I call it ‘Blit Scrolling’. Below is a demo of the concept (click on the window and use the arrow keys to scroll around):
Continue reading Optimal scrolling for 2D games or UIs

How to fix build error with UnityAds after upgrading to Unity 5

Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…

Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5

Unity – How to make things see where they’re going

While developing a game, I wanted to enable characters to “see” where they’re going; that is, to tell them what they’re about to stumble into, without using colliders. The answer was to cast a Ray, angled slightly downward, ┬áin front of the character, so he can “see” if he’s about to walk into a tree, or a river, before it happens. Continue reading Unity – How to make things see where they’re going