Tag Archives: AS3

ActionScript 3.0

The92 – Soccer social media site

I created this site with the guys at ChromaAgency and Brothers and Sisters for Sky Sports’ The92 campaign in 2009. It featured an infinitely scrollable wall of photos and comments from users, all filterable and deep-linkable, as well as the obligatory video player, blog and Twitter integration – way ahead of its time for 2009.

I made heavy use of rendering tricks, such as blitting, object pooling and load/render queuing, to keep the thing performant – tricks I later found useful for games and Set Top Box software development. Unfortunately, I can’t show the original site off – the domain renewal had lapsed – nice one Sky 🙁 so here’s a little video about the project:


 

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SmoothBitmap – How to ensure Bitmap pixel smoothing in AS3

A common oversight in Flash projects, when using a Bitmap with loaded content is that Flash will revert a Bitmap’s smoothing parameter to false when you replace its bitmapData. That is, when the data loads into the Bitmap, anti-aliasing will get turned off. This is simple enough to fix, but since you may not know if someone is going to replace the bitmapData of a Bitmap you have created – then it’s much better to code defensively for it.

This little SmoothBitmap class is for just such an occasion. Instantiate it like a regular Bitmap and, no matter what another developer does with it, smooth, anti aliased pixels when scaling/rotating will be ensured. Enjoy 🙂

CODING WRONGS – Where do I start with the bad?

It gets scary out there sometimes. During my freelance career I’ve worked at a lot of different companies and have seen such coding horrors as you cannot imagine. So I thought I’d start immortalising some of them – so that we can all learn better coding practices, by looking at the bad.

Starter for 10 – What’s wrong with this picture?

Did you spot the fubar? It’s not an obvious one. Continue reading CODING WRONGS – Where do I start with the bad?

Loan Shark – fast object pooling utility

LoanShark AS3 Object Pooling UtilityA couple of years ago, I created an object pooling utility for a games project I was building in AS3. Since then, I’ve used it quite a few times, in order to speed up apps and improve resource management, easing the load on the garbage collector by reusing objects instead of recreating them. Continue reading Loan Shark – fast object pooling utility