I created this little video in After Effects. You can get this video using your logo or image right here.
Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):
A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to blend the joint movements of multiple animations and control the ratio of blending one or more with parameters.
I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input
I used filmed action of Beckham himself and the video alpha channel support of Flash 8, which was rather new at the time. I was consulted on all aspects of filming and production. After we agreed game concepts, I met with the film crew at ‘Off The Radar’; I drew up the shot-list and we decided to shoot on HD at 50p, to get the cleanest possible key.
- Green screen at Flash Studio Norte, Madrid
- Panasonic VariCam (1080p @ 50fps)
- Adobe After Effects
- Adobe Photoshop
- Adobe Flash
- A football
I went to Madrid for the green screen shoot with Beckham as visual effects supervisor and was responsible for treating and editing the footage for game production and related media.
I stitched some of the sequences together with morphs to create almost seamless blends between shots and added real-time lighting filters to the footage to help with the in-game compositing.
I coded a 3-D projection system in Flash and perspective-matched each scene, so that objects move around the screen convincingly. I worked with the designers at DDB, who created the backgrounds and UI elements. I included ‘Express Install’ capability for those users without Flash Player 8, so 95% users could upgrade painlessly from Flash Player 6 or 7. All the games are mouse-controlled and were user tested with children for usability and game balancing.
A high-score table was included and the users with the highest scores were entered into a prize draw to win a training day at the academy with David Beckham. While modern video games only ever motion-capture players and recreate them as 3-D models, the DBA games site still remains a one-of-a-kind.
I just tried packaging a game, written in AS3, for my iPad, PlayBook and BlackBerry 10 Dev Alpha device – works pretty well!