I created this little video in After Effects. You can get this video using your logo or image right here.
Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):
A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to blend the joint movements of multiple animations and control the ratio of blending one or more with parameters.
I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input
We decided to use filmed action of Beckham himself in-game, with the ‘video alpha channel’ support of Flash 8, which was very new at the time. I came up with the game concepts and shot list, then met with the film crew at ‘Off The Radar’ to organise the shoot with Beckham – we had less than an hour of his time to everything done, but he was a complete pro, completing most of the action in one take!
- Green screen at Flash Studio Norte, Madrid
- Panasonic VariCam (1080p @ 50fps)
- Adobe After Effects
- Adobe Photoshop
- Adobe Flash
- A football
I went to Madrid for the green screen shoot with Beckham as visual effects supervisor and was responsible for treating and editing the footage for game production and related media.
I stitched some of the sequences together with morphs to create almost seamless blends between shots and added real-time lighting filters to the footage to help with the in-game compositing.
I coded a 3-D projection system in Flash and perspective-matched each scene, so that objects move around the screen convincingly. I worked with the designers at DDB, who created the backgrounds and UI elements. I included ‘Express Install’ capability for those users without Flash Player 8, so 95% users could upgrade painlessly from Flash Player 6 or 7. All the games are mouse-controlled and were user tested with children for usability and game balancing.
A high-score table and ‘challenge a friend’ feature was included – users with the highest scores were entered into a prize draw to win a training day at the academy with David Beckham. While modern video games only ever motion-capture players and recreate them as 3-D models, the DBA games site, while it’s dated a little over the years, still remains a one-of-a-kind that I’m rather proud of.
By the way, there are a few ‘Easter eggs’ in the game, only one of which I can remember at the moment: in the ‘Shot Stopper’ game, type ‘safehands’ to get some big gloves to make savings goals easier.
I just tried packaging a game, written in AS3, for my iPad, PlayBook and BlackBerry 10 Dev Alpha device – works pretty well!