I recently stumbled upon an old bit of code which demonstrates a technique I created for an efficient scrolling data grid for the YouView TV platform. I call it ‘Blit Scrolling’. Below is a demo of the concept (click on the window and use the arrow keys to scroll around):
Continue reading Optimal scrolling for 2D games or UIs
Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.
If you follow the usual advice for mobile devices (use low-poly models, minimal lights, few effects and static objects where possible) you’ll be OK on most devices, but you may be caught out on some devices – resulting in annoyed users. Here are a few tricks to try if you still need to improve the performance of your Unity game. Continue reading Boosting Unity performance on mobile devices
If you want to write a unit test which verifies that something implements a particular interface, or extends a particular class, here’s how…
Continue reading How to verify that something implements an interface with Mockito
One of the most problematic constraints when developing applications for mobile or Set Top Box is video memory (AKA VRAM). You often will not have control over how much video memory is allocated to your application, or what the fallback behaviour is when your application uses too much. Continue reading Sneaky tricks for developing on small devices – Bitmap ‘folding’
Having just finished working on the UI for the YouView IPTV Set Top Box, I thought I’d share some of my insights into the best practices when building applications for such resource constrained devices.
Continue reading YouView IPTV