Category Archives: AS3

Posts related to ActionScript 3.0

SmoothBitmap – How to enforce pixel smoothing on a Bitmap

A common oversight when using Bitmaps with loaded content is that Flash will revert a Bitmap’s smoothing parameter to false when you replace its bitmapData. It’s simple enough to fix, but since you may not know if someone is going to replace the bitmapData of a Bitmap you have created – then it’s often better to code defensively around it.

This little SmoothBitmap class is for just such an occassion. Instantiate it like a regular Bitmap and, no matter what another developer does with it, smooth pixels when scaling/rotating will be ensured.

TextField.getRawText() what it does

I was recently creating an API that required extending TextField and happened across the getRawText() method. I assumed this returned the text from the field without formatting or something – so I looked up the AS3 docs for flash.text.TextField.

Nothing there – gee thanks Adobe. A quick search turned up this which, it turns out, isn’t quite accurate.

So, with a tad of testing, it appears that getRawText() returns the text, stripped of any HTML tags (if you had set htmlText). I now wonder if this is faster than using a RegEx to strip the tags and why Adobe didn’t document it?

Loan Shark – fast object pooling utility

LoanShark AS3 Object Pooling UtilityA couple of years ago, I created an object pooling utility for a games project I was building in AS3. Since then, I’ve used it quite a few times, in order to speed up apps and improve resource management, easing the load on the garbage collector by reusing objects instead of recreating them. Continue reading Loan Shark – fast object pooling utility

Lurpak Breakfast – Behind the scenes

Winning two DMA awards, I thought I’d give a quick insight into how the animation effects in this piece were achieved.

Scott Bedford, former Creative Director at Carlson Marketing, posted this video of a project we worked on a while back, for the Lurpak Breakfast campaign. I created all the animation prototypes for the various effects used throughout the site, some of which can be seen here. I’m most proud of the crumbs animation and the code-generated interactive steam effect – as you’ll see in the video below.

Continue reading Lurpak Breakfast – Behind the scenes