I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input
Category Archives: Mobile
Game packaged with AIR running on 3 different mobile devices
I just tried packaging a game, written in AS3, for my iPad, PlayBook and BlackBerry 10 Dev Alpha device – works pretty well!
You can play this game, a clone of the Intellivision classic, Worm Whomper, here.
Chinese Handwriting Recognition App
Unlike the iPad, the BlackBerry PlayBook has rather poor international keyboard support, with no method for entering chinese characters. I like the way iOS achieves this, so went about building my own version in ActionScript. Continue reading Chinese Handwriting Recognition App
iPad smoothness for iPad
I’d recently been playing around with packaging AIR for iOS, to run on my iPad. While the performance has been improved massively since CS5 Packager, it’s still not great in AIR 2.6. It seems that AIR 2.7 brings with it some great performance enhancements – though I’ll reserve judgement until I’ve tried it myself – check out the article and video here.