I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input
Category Archives: Mobile
Super Kickups returns
Addictive as crack… apparently 🙂
Out now for Android >
I decided to relaunch one of my classic old web games as a mobile app. I picked Super Kickups since I thought the game mechanic works nicely on a touchscreen. Continue reading Super Kickups returns
Game packaged with AIR running on 3 different mobile devices
I just tried packaging a game, written in AS3, for my iPad, PlayBook and BlackBerry 10 Dev Alpha device – works pretty well!
Chinese Handwriting Recognition App
Unlike the iPad, the BlackBerry PlayBook has rather poor international keyboard support, with no method for entering chinese characters. I like the way iOS achieves this, so went about building my own version in ActionScript. Continue reading Chinese Handwriting Recognition App
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