Tag Archives: Games

Google Stadia and Unity

Google recently announced they’re getting into games in a BIG way. What does this mean for Unity developers?

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BlackJack – online casino game

While working for Orbis OpenBet I developed many popular online casino games. Here’s one of them, a beautiful Blackjack experience – an oldy, but a classic. Continue reading BlackJack – online casino game

Showreel 2016

My newest showreel is here.

Only have 2 minutes? Here’s a quick rundown of some of my work, in handy showreel form:


 

Unity tips – avoiding collisions

Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…

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HerdyLand – mobile game

Herd your flock to the clock!

HerdyLand (previously known as Herd’Em) is a mobile game where you control a small dog and herd animals in a race against time.


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HerdyLand – gameplay first look

Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):

Unity – How to make things see where they’re going

While developing a game, I wanted to enable the autonomous characters to see where they’re going – that is, to tell them what they’re about to stumble into, without using colliders. The answer was to cast a Ray, angled slightly downward, in front of the character, so it can see if it’s about to walk into a tree, or off a cliff, before it happens. Continue reading Unity – How to make things see where they’re going

Unity – Animation Blend Trees

How to create infinitely varied animation with your Unity characters.

A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.

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