Tag Archives: Games

Unity – How to make things see where they’re going

While developing a game, I wanted to enable characters to “see” where they’re going; that is, to tell them what they’re about to stumble into, without using colliders. The answer was to cast a Ray, angled slightly downward, ┬áin front of the character, so he can “see” if he’s about to walk into a tree, or a river, before it happens. Continue reading Unity – How to make things see where they’re going