My newest showreel is here.
Only have 2 minutes? Here’s a quick rundown of some of my work, in handy showreel form:
My newest showreel is here.
Only have 2 minutes? Here’s a quick rundown of some of my work, in handy showreel form:
Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…
Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):
While developing a game, I wanted to enable the autonomous characters to see where they’re going – that is, to tell them what they’re about to stumble into, without using colliders. The answer was to cast a Ray, angled slightly downward, in front of the character, so it can see if it’s about to walk into a tree, or off a cliff, before it happens. Continue reading Unity – How to make things see where they’re going