I created this little Augmented Reality app for a satirical photo contest in the US – a parody of the Pokémon Go fad and a certain US presidential candidate.
User’s need to find the various US democratic and republican party logos to point their camera at, then a Sphinx-headed Trump thing appears and users can take a photo and post it online for the chance to win a prize. I’ll probably post a tutorial later about how to set this kind of thing up – using Unity and Vuforia, since there are a couple of pitfalls not usually mentioned elsewhere.
Currently only available in the US, if you have an Android phone you can try out an early version here.
How to create infinitely varied animation with your Unity characters.
A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.
The more I play with Unity, the more it feels like the workflow of Flash Pro, whereby you attach scripts to instances of actors on the stage.
I’m not talking about the ‘pure code’ approach that all ActionScripters have become used to now; but the decentralised collection of independent scripts associated with timeline movieclip instances (behaviours, if you will).
For those who have played with any of the above and want a good tutorial to get stuck right into games development with Unity, this (intermediate level) tutorial is great.