Tag Archives: 3D

How to correct 3-D projection on stage resize

The problem:
You’re using Flash 10′s native 3-D API and notice the projection goes a little skewiff when resizing the window.

The solution:
You need to reset the stage’s projection centre on stage resize, like so…


A History of the World

A History of the World

I just returned from a trip round SE Asia to see my last project launch. Called ‘A History of the World in 100 Objects‘, it’s a joint venture between BBC Radio 4 and the British Museum to chart human history in a new way. I developed the concept for the Flash 3D object explorer with the guys at GT and built it using Flash 10′s native 3D capabilities. Users are able to explorer objects from throughout human history in a sort of 3D timeline and even make history by adding their own. Here’s the TV advert for the series:

Since it is expected to grow to up to 10,000 objects over the next 5 years, I used all the tricks in the book to optimise loading, rendering and memory management – which will bore most people to tears, so that’s for another time. Check out the Flash site itself here.

CoolIris type thing in 30 lines

package { // Piclens type thing in 30 lines (FP10+) Liam O’Donnell – spikything.com
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite {
private var container :Sprite;
private var imageGrid :Sprite;
private var images :Array = [];
public function Main():void {
container = addChild(new Sprite()) as Sprite;
imageGrid = container.addChild(new Sprite()) as Sprite;
for (var i:uint = 0; i < 200; i++) images.push(getItem(i));
images.sortOn(“z”, Array.NUMERIC | Array.DESCENDING);
for each (var item:Sprite in images) imageGrid.addChild(item);
addEventListener(Event.ENTER_FRAME, update);
private function getItem(index:uint):Sprite {
var item:Sprite = new Sprite();
item.x = -(200 / 3) * 210 / 2 + (index / 3) * 210;
item.y = (index % 3) * 160 – 40;
item.z = 100 + Math.random() * 2000;
item.graphics.beginFill(Math.random() * 0xffffff);
item.graphics.drawRect(0, 0, 200, 150);
return item;
private function update(e:Event):void {
imageGrid.x += ((stage.stageWidth / 2) – mouseX) * .2;
container.rotationY = ((stage.stageWidth / 2) – mouseX) * .2;

Head tracking in 3D

I started trying to find useful things to do with face detection, but with limited success. I tried using the Libspark Haar Cascades implementation of face detection with Papervision3D to create a sort of head tracking effect, but it’s a little flaky – partly because of poor tracking accuracy and partly because it’s too CPU intensive. You can view it on its own page here.