I was recently asked to bring some still images to life with a bit of a 3D effect (strictly speaking, 2.5D). Here’s an example of a still image I’ve brought to life with the magic of 3D. Although there are innumerable tutorials out there on how to do this kind of thing, I might post some tricks on how to make it easier to set things up, if anyone’s interested. Continue reading 3D Photo Animation
I created this little Augmented Reality app for a satirical photo contest in the US – a parody of the Pokémon Go fad and a certain US presidential candidate.
User’s need to find the various US democratic and republican party logos to point their camera at, then a Sphinx-headed Trump thing appears and users can take a photo and post it online for the chance to win a prize. I’ll probably post a tutorial later about how to set this kind of thing up – using Unity and Vuforia, since there are a couple of pitfalls not usually mentioned elsewhere.
Currently only available in the US, if you have an Android phone you can try out an early version here.
I created this little video in After Effects. You can get this video using your logo or image right here.
How to create infinitely varied animation with your Unity characters.
A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.
I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input