Here’s one of my old games being controlled with brainwaves in a homebrew EEG device cobbled together by Italian Hacker Mastro Gippo:
Category Archives: Apps
Applications, mobile or otherwise, that I’ve built or recommend
Typelight – a freeware font editor
I just stumbled across this rather useful OpenType font editor. Called typelight, there are freeware and business licensing options available and you should certainly consider it before forking out for something like Fontographer.
Wii Paint
After getting my Wii remote hooked up with the WiiFlash Server, I knocked up this quick Flash demo which draws the blobs of infrared light the Wii remote detects (it can track up to 4 blobs at once), just like the Wii console’s sensitivity setting dialog does. I just gave each blob a different colour and clear the graphics on pressing the ‘A’ button.
Here’s the code to get it working – requires WiiFlash Server:
import org.wiiflash.Wiimote; import org.wiiflash.IR; import org.wiiflash.events.ButtonEvent; import org.wiiflash.events.WiimoteEvent; import flash.events.*; var myWiimote:Wiimote = new Wiimote(); myWiimote.connect();myWiimote.addEventListener(WiimoteEvent.UPDATE, onUpdated); myWiimote.addEventListener(ButtonEvent.A_PRESS, onAPressed); function onUpdated (pEvt:WiimoteEvent):void { var ir:IR = pEvt.target.ir; var irWidth:Number = 400; var irHeight:Number = 400; var irSize:Number = 4; if (ir.p1) drawCircle(ir.x1*irWidth, ir.y1*irHeight, ir.size1*irSize, 0xff0000); if (ir.p2) drawCircle(ir.x2*irWidth, ir.y2*irHeight, ir.size2*irSize, 0x00ff00); if (ir.p3) drawCircle(ir.x3*irWidth, ir.y3*irHeight, ir.size3*irSize, 0x0000ff); if (ir.p4) drawCircle(ir.x4*irWidth, ir.y4*irHeight, ir.size4*irSize, 0xffff00); } function onAPressed (pEvt:ButtonEvent):void { graphics.clear(); pEvt.target.rumbleTimeout = 50; } function drawCircle (x:Number, y:Number, size:Number, colour:Number=0xffffff):void { graphics.beginFill(colour, .2); graphics.drawCircle(x,y,size); }