I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input
Category Archives: Android
Anything about Android apps or the system in general.
Super Kickups returns
Addictive as crack… apparently 🙂
Out now for Android >
I decided to relaunch one of my classic old web games as a mobile app. I picked Super Kickups since I thought the game mechanic works nicely on a touchscreen. Continue reading Super Kickups returns