Tag Archives: mobile

The Money Pouch – RoboAdvisor

I recently started doing some work on TheMoneyPouch, an automated algorithmic trading “RoboAdvisor” for investors who don’t want to stare at candlestick charts all day. I’m wearing a few hats to help get the service off the ground, from working on the app itself, to cybersecurity and branding.

The app uses a simple risk tolerance questionnaire to guide user towards one of three appropriate strategies which rebalance every month. The double-momentum strategy has over 5 years of back-tested results. Investors are welcome to contact me if you wish to know more.

Android’s 64-bit requirement puts pressure on Adobe

UPDATE: Enter the Harman – Since writing this post, Samsung subsidiary Harman finally waded in to announce they will take over development of the AIR platform on a commercial basis. This should bring better support and more frequent updates, as a commercial model for AIR makes more sense than as a vanity project for Adobe. Read the community’s feedback here.

And Harman have just released their official AIR SDK version 33 with 64-bit support for Android!

Google recently reiterated that, when Android Q launches, they’ll start enforcing a requirement for all Android apps using native code to provide a 64-bit version as they phase out 32-bit support. As you’d expect, this has far-reaching implications for app developers, depending on the languages and libraries they use – particularly for Unity and Adobe AIR developers. Continue reading Android’s 64-bit requirement puts pressure on Adobe