You can now enroll for the beta testing programme for my forthcoming mobile game, HerdyLand. Initially just for Android, I’ll be focusing on responding to feedback to improve the game before I crank out the iOS version. As you’ll see, it’s not complete, but playable enough to provide feedback I hope. If you’d like to give it a try and leave feedback, I’d appreciate it:
Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):
I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input
One of the most problematic constraints when developing applications for mobile or Set Top Box is video memory (AKA VRAM). You often will not have control over how much video memory is allocated to your application, or what the fallback behaviour is when your application uses too much. Continue reading Sneaky tricks for developing on small devices – Bitmap ‘folding’
I finally decided to relaunch one of my classic old Flash games as a mobile app. I picked Super Kickups since I think the game mechanic works nicely on a touchscreen – that, and someone once told me that it’s addictive as crack – which I take as a compliment. I’ve recently added a leaderboard and I’ll be adding various other features, such as pickups and achievements, in the near future.
I used Starling for the rendering and it runs smoothly at 60fps on both my shiny new HTC and my somewhat slower old Sony Xperia. It’d be good to know how it runs on a range of other devices – especially if anyone finds the performance slow.
I just tried packaging a game, written in AS3, for my iPad, PlayBook and BlackBerry 10 Dev Alpha device – works pretty well!
Unlike the iPad, the BlackBerry PlayBook has rather poor international keyboard support, with no method for entering chinese characters. I like the way iOS achieves this, so went about building my own version in ActionScript. Continue reading Chinese Handwriting Recognition App