Some of you may have started playing around with Adobe’s new creation, Character Animator. If not, I’d suggest you check it out – it makes character animation a breeze.
However, if you’ve tried creating your own characters, you have may run into problems getting them to animate how you’d want. Here are some handy tips on getting it right: Continue reading Character Animator tips→
Just looking through some old work and found a banner I had created years ago. I know, I know, a banner – but, as banners go, it’s rather awesome 🙂
I created this for the BBC, to advertise a game related to one of their TV shows. It employs some pretty clever maths to animate some creepy vines which actually reach out to ‘grab’ your mouse cursor – have a play!
Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…
Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5→
Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.
If you follow the usual advice for mobile devices (use low-poly models, minimal lights, few effects and static objects where possible) you’ll be OK on most devices, but you may be caught out on some devices – resulting in annoyed users. Here are a few tricks to try if you still need to improve the performance of your Unity game. Continue reading Boosting Unity performance on mobile devices→