Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…
I was recently asked to bring some still images to life with a bit of a 3D effect.
OK, strictly speaking, 2.5D. Here’s an example of a still image I’ve brought to life with some subtle 3D magic. Although there are innumerable tutorials out there on how to do this kind of thing, I might post some tricks on how to make it easier to set things up, if anyone’s interested. Continue reading 3D Photo Animation
I created this little Augmented Reality app for a satirical photo contest in the US – a parody of the Pokémon Go fad and a certain US presidential candidate.
I recently stumbled upon an old bit of code which demonstrates a technique I created for an efficient scrolling data grid on the YouView TV platform. I call it ‘Blit Scrolling’. Below is a demo of the concept (click on the window and use the arrow keys to scroll around):
Continue reading Optimal scrolling for 2D games or UIs
I was asked to recreate the Star Trek transporter effect, in order to make a guy disappear. They didn’t shoot anything on green screen, but a bit of rotoscoping and a whizzy particle system – we’re done! Continue reading Star Trek transporter effect