Category Archives: Work

HerdyLand – gameplay first look

Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):


 

David Beckham Academy Games

Awarded: FWA winner, Adobe Site of the Day winner and IAB Creative Showcase runner-up.


 

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Sneaky tricks for developing on small devices: ‘Bitmap Folding’

One of the most problematic constraints when developing applications for resource constrained devices, such as mobile or Set Top Box is ‘video memory’.

You often will not have control over how much video memory is allocated to your application, or what the fallback behaviour is when your application uses too much. Continue reading Sneaky tricks for developing on small devices: ‘Bitmap Folding’

YouView – Smart TV UI

YouView is a Smart TV service in the UK, a spin-off of a BBC RnD project which runs on Set Top Boxes and certain Smart TVs. I worked on the core UI for years and thought I’d share some insights into best practices when building applications for such resource constrained devices.

Continue reading YouView – Smart TV UI

Lurpak Breakfast – Behind the screens

Winning two DMA awards back in 2009, I thought I’d give a quick insight into how the animation effects in this piece were achieved. Continue reading Lurpak Breakfast – Behind the screens