A couple of years ago, I created an object pooling utility for a games project I was building in AS3. Since then, I’ve used it quite a few times, in order to speed up apps and improve resource management, easing the load on the garbage collector by reusing objects instead of recreating them. Continue reading Loan Shark – fast object pooling utility
Winning two DMA awards back in 2009, I thought I’d give a quick insight into how the animation effects in this piece were achieved. Continue reading Lurpak Breakfast – Behind the screens
I had a conversation yesterday with a friend and colleague about how his company should standardise their development environment for all Flashers – be they contract or perm, junior to senior.