How to create infinitely varied animation with your Unity characters.
A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.
Continue reading Unity – Animation Blend Trees
I decided to relaunch one of my classic old web games as a mobile app. I picked Super Kickups since I thought the game mechanic works nicely on a touchscreen. Continue reading Super Kickups returns
Here’s one of my old games being controlled with brainwaves in a homebrew EEG device cobbled together by Italian Hacker Mastro Gippo:
Back in 2002 some colleagues and I built one of the web’s first and most popular online multi-user Flash games, Dinky Bomb.
After the dotcom we were working for folded (NOW.com / Gamer TV), it was sold to EA and subsequently acquired by Atari, who have unfortunately done little with it. Gone for now, but not forgotten; there are a few YouTube videos out there, including this one, which features Dinky Bomb as part of a TV game show from way back then… good times! Continue reading Dinky Bomb – multiplayer game
FreeYourBuddy is a video-based ‘advergame’ I produced for GT/VML for a Windows Mobile campaign. It’s a lot like Subservient Chicken, but you need to chat to Buddy and direct him to solve puzzles in order to escape the confines of the computer in which he’s trapped. Continue reading FreeYourBuddy Web game