I started playing around a little more with my Webcam and extended my previous motion detection example – this time to control the camera of a virtual 3-D space from motion detected in the user’s Webcam. It detects motion area and general direction, albeit with dubious accuracy, but you get the idea.
Due to popular demand, I’ve posted the source code for you lot to play with. It contains the FlashDevelop project file (it’s compiled with the Flex 3 SDK) and my cut-down 3-D engine, Pants3D 🙂
I played around some more with my webcam today and knocked this out. I also found my webcam already has the IR filter missing (cheap webcam), so it can already see infrared… which will come in handy:
FreeYourBuddy is a video-based ‘advergame’ I produced for GT/VML for a Windows Mobile campaign. It’s a lot like Subservient Chicken, but you need to chat to Buddy and direct him to solve puzzles in order to escape the confines of the computer in which he’s trapped. Continue reading FreeYourBuddy Web game
I recently needed to create something where a chain of spring dynamics points is connected with one smooth, seamless curve. After much mathematical wrangling, here’s the result of my efforts…
I’ve been playing with animating perlin noise and using it at a displacement map. Here’s a little example of what I mean (source).
I converted the old webcam motion detection thing to AS3 today. Not that it improves the performance much, just wanted to play around with it (source).