Some of you may have started playing around with Adobe’s new creation, Character Animator. If not, I’d suggest you check it out – it makes character animation a breeze.
However, if you’ve tried creating your own characters, you have may run into problems getting them to animate how you’d expect. Here are the most common problems and how to fix them: Continue reading Character Animator tips→
Just looking through some old work and found a banner I had created years ago. I know, I know, a banner – but, as banners go, it’s rather awesome 🙂
I created this for the BBC, to advertise a game related to one of their TV shows. It employs some pretty clever maths to animate some creepy vines which actually reach out to ‘grab’ your mouse cursor – have a play! (requires Flash)
If you’re on mobile, or don’t have Flash enabled on your browser, you can see the banner in action below:
They wanted some kind of rotoscope painting effect. So, after doing a few tests, we settled on a style and I started treating the footage. The first step was to chroma key all the shots, since I was planning to composite some together, then add particle effects in front and behind the various layers.
Once everyone was happy with the edit, I dropped it to 10 frames per second to get a stop-motion look and processed each frame with a proprietary image processing algorithm, to get the painted effect (After Effects plugins weren’t quite doing it for me). The result is rather pretty I think.
How to create infinitely varied animation with your Unity characters.
A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.