I created this little video in After Effects. You can get this video using your logo or image right here.
I worked with Imotion Media to create this animated music video.
They wanted some kind of rotoscope painting effect. So, after doing a few tests, we settled on a style and I started treating the footage. The first step was to chroma key all the shots, since I was planning to composite some together, then add particle effects in front and behind the various layers.
Once everyone was happy with the edit, I dropped it to 10 frames per second to get a stop-motion look and processed each frame with a proprietary image processing algorithm, to get the painted effect (After Effects plugins weren’t quite doing it for me). The result is rather pretty I think.
How to create infinitely varied animation with your Unity characters.
A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.
UPDATE: The last 2 major releases of Unity adversely affected how UnitySteer steering behaviours play with non-kinematic RigidBody components. If you’re having trouble combining your physics with steering forces, see this workaround I added, which may or may not become a pull request at some point (although I think the UnitySteer project is not actively maintained any more).
YouView is a Smart TV service in the UK, a spin-off of a BBC RnD project which runs on Set Top Boxes and certain Smart TVs. I worked on the core UI for years and thought I’d share some insights into best practices when building applications for such resource constrained devices.
Winning two DMA awards back in 2009, I thought I’d give a quick insight into how the animation effects in this piece were achieved. Continue reading Lurpak Breakfast – Behind the screens