package { // Piclens type thing in 30 lines (FP10+) Liam O'Donnell - spikything.com import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { private var container :Sprite; private var imageGrid :Sprite; private var images :Array = []; public function Main():void { container = addChild(new Sprite()) as Sprite; imageGrid = container.addChild(new Sprite()) as Sprite; for (var i:uint = 0; i < 200; i++) images.push(getItem(i)); images.sortOn("z", Array.NUMERIC | Array.DESCENDING); for each (var item:Sprite in images) imageGrid.addChild(item); addEventListener(Event.ENTER_FRAME, update); } private function getItem(index:uint):Sprite { var item:Sprite = new Sprite(); item.x = -(200 / 3) * 210 / 2 + (index / 3) * 210; item.y = (index % 3) * 160 - 40; item.z = 100 + Math.random() * 2000; item.graphics.beginFill(Math.random() * 0xffffff); item.graphics.drawRect(0, 0, 200, 150); return item; } private function update(e:Event):void { imageGrid.x += ((stage.stageWidth / 2) - mouseX) * .2; container.rotationY = ((stage.stageWidth / 2) - mouseX) * .2; } } }
3 thoughts on “CoolIris type thing in 30 lines”
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hey sorry to post here but I couldn’t find a place to talk to you , wanted to ask that in which language did you develop dinky bomb?did you use flash all the way or used java also ?
Waiting for your reply
Regards,
Ahmedd
Hi,
Yes, it was Flash 5. Only the backend was a Java socket server – if I remember rightly 🙂 hope that helps!
sorry for the late reply , and thanks for your reply , i want to make a game like that , so hopefully i will start it sometimes this year 🙂 . Another question that , which physics model did you used when it comes to the shooting?