package { // Piclens type thing in 30 lines (FP10+) Liam O'Donnell - spikything.com
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite {
private var container :Sprite;
private var imageGrid :Sprite;
private var images :Array = [];
public function Main():void {
container = addChild(new Sprite()) as Sprite;
imageGrid = container.addChild(new Sprite()) as Sprite;
for (var i:uint = 0; i < 200; i++) images.push(getItem(i));
images.sortOn("z", Array.NUMERIC | Array.DESCENDING);
for each (var item:Sprite in images) imageGrid.addChild(item);
addEventListener(Event.ENTER_FRAME, update);
}
private function getItem(index:uint):Sprite {
var item:Sprite = new Sprite();
item.x = -(200 / 3) * 210 / 2 + (index / 3) * 210;
item.y = (index % 3) * 160 - 40;
item.z = 100 + Math.random() * 2000;
item.graphics.beginFill(Math.random() * 0xffffff);
item.graphics.drawRect(0, 0, 200, 150);
return item;
}
private function update(e:Event):void {
imageGrid.x += ((stage.stageWidth / 2) - mouseX) * .2;
container.rotationY = ((stage.stageWidth / 2) - mouseX) * .2;
}
}
}
Related
hey sorry to post here but I couldn’t find a place to talk to you , wanted to ask that in which language did you develop dinky bomb?did you use flash all the way or used java also ?
Waiting for your reply
Regards,
Ahmedd
Hi,
Yes, it was Flash 5. Only the backend was a Java socket server – if I remember rightly 🙂 hope that helps!
sorry for the late reply , and thanks for your reply , i want to make a game like that , so hopefully i will start it sometimes this year 🙂 . Another question that , which physics model did you used when it comes to the shooting?