Tag Archives: Apps

Unity – automatically choosing key or accelerometer input


 

I┬áknocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input

Sneaky tricks for developing on small devices – Bitmap ‘folding’

DSC_1583One of the most problematic constraints when developing applications for mobile or Set Top Box is video memory (AKA VRAM). You often will not have control over how much video memory is allocated to your application, or what the fallback behaviour is when your application uses too much. Continue reading Sneaky tricks for developing on small devices – Bitmap ‘folding’

YouView – Smart TV UI

YouView is a Smart TV service in the UK, which runs on Set Top Boxes and certain Smart TVs. I worked on the core UI for years and thought I’d share some insights into best practices when building applications for such resource constrained devices.

Continue reading YouView – Smart TV UI