Tag Archives: Animation

3D Photo Animation

I was recently asked to bring some still images to life with a bit of a 3D effect (strictly speaking, 2.5D). Here’s an example of a still image I’ve brought to life with the magic of 3D. Although there are innumerable tutorials out there on how to do this kind of thing, I might post some tricks on how to make it easier to set things up, if anyone’s interested. Continue reading 3D Photo Animation

Focus On Trump – video

Rotoscoping, character animation and compositing for satirical comedy videos.

I was recently tasked with some rotoscoping and compositing work for a couple of satirical videos (to be released soon). Here’s a snippet of one of them. I rotoscoped Ariana Grande out of her Focus music video, replacing her with an animated Donald Trump character:

Continue reading Focus On Trump – video

Vodafone ‘Mayfly’ website

How do you make the most of now?

I created this microsite for Dare Digital back in 2005, to promote a competition running alongside BBH‘s Vodafone ‘Mayfly’ TV campaign. Users can create a mayfly with a personal message attached, which lives for just 24 hours and wanders around the environment. The best life-affirming message won a drive around Monza with Michael Schumacher in his Ferrari. Continue reading Vodafone ‘Mayfly’ website

Character Animator tips

Some of you may have started playing around with Adobe’s new creation, Character Animator. If not, I’d suggest you check it out – it makes character animation a breeze.

However, if you’ve tried creating your own characters, you have may run into problems getting them to animate how you’d want. Here are some handy tips on getting it right:

Dragging limbs skews the whole character

If you’ve got this problem, you’ve probably got the wrong ‘mesh shape’ for your character. You will almost always want a ‘contour’ mesh shape, but Character Animator (by default) tries to detect whether it should use a rectangular mesh for your character’s ‘rubber sheet’, or a mesh which hugs the contours of you character.

See the images below for how to fix this:
characteranimator2characteranimator3Limbs do not move like they have a bone structure

If you’ve added ‘mousetrack/draggable left/right hand’ anchors, but the characters arms are more like that of an octopus than a human, then you need to add some elbow and shoulder anchors:


The feet move slightly when you tilt your head

Although the rest of the character may be set up correctly, you’ll probably want to ensure that your character’s feet stay firmly on the ground – at least while you are simply moving the head/arms. You can fix this easily from with Character Animator, by adding a couple of ‘fixed’ pins into each foot (and ideally ankle too):


Hopefully, that’ll help you solve some of the most common problems encountered in Character Animator. If there’s something specific you think I should tackle, let me know…