I recently stumbled upon an old bit of code which demonstrates a technique I created for an efficient scrolling data grid for the YouView TV platform. I call it ‘Blit Scrolling’. Below is a demo of the concept (click on the window and use the arrow keys to scroll around): Continue reading Optimal scrolling for 2D games or UIs→
Rotoscoping, character animation and compositing for satirical comedy videos.
I was recently tasked with some rotoscoping and compositing work for a couple of satirical videos (to be released soon). Here’s a snippet of one of them. I rotoscoped Ariana Grande out of her Focus music video, replacing her with an animated Donald Trump character:
I created this microsite for Dare Digital back in 2005, to promote a competition running alongside BBH‘s Vodafone ‘Mayfly’ TV campaign. Users can create a mayfly with a personal message attached, which lives for just 24 hours and wanders around the environment. The best life-affirming message won a drive around Monza with Michael Schumacher in his Ferrari. Continue reading Vodafone ‘Mayfly’ website→
Some of you may have started playing around with Adobe’s new creation, Character Animator. If not, I’d suggest you check it out – it makes character animation a breeze.
However, if you’ve tried creating your own characters, you have may run into problems getting them to animate how you’d want. Here are some handy tips on getting it right:
Dragging limbs skews the whole character
If you’ve got this problem, you’ve probably got the wrong ‘mesh shape’ for your character. You will almost always want a ‘contour’ mesh shape, but Character Animator (by default) tries to detect whether it should use a rectangular mesh for your character’s ‘rubber sheet’, or a mesh which hugs the contours of you character.
See the images below for how to fix this: Limbs do not move like they have a bone structure
If you’ve added ‘mousetrack/draggable left/right hand’ anchors, but the characters arms are more like that of an octopus than a human, then you need to add some elbow and shoulder anchors:
The feet move slightly when you tilt your head
Although the rest of the character may be set up correctly, you’ll probably want to ensure that your character’s feet stay firmly on the ground – at least while you are simply moving the head/arms. You can fix this easily from with Character Animator, by adding a couple of ‘fixed’ pins into each foot (and ideally ankle too):
Hopefully, that’ll help you solve some of the most common problems encountered in Character Animator. If there’s something specific you think I should tackle, let me know…
Just looking through some old work and found a banner I had created years ago. I know, I know, a banner – but, as banners go, it’s rather awesome 🙂
I created this for the BBC, to advertise a game related to one of their TV shows. It employs some pretty clever maths to animate some creepy vines which actually reach out to ‘grab’ your mouse cursor – have a play!