I played around some more with my webcam today and knocked this out. I also found my webcam already has the IR filter missing (cheap webcam), so it can already see infrared… which will come in handy:
May, 2008
19
May 08
Webcam Flames
11
May 08
Wii Paint
After getting my Wii remote hooked up with the WiiFlash Server, I knocked up this quick Flash demo which draws the blobs of infrared light the Wii remote detects (it can track up to 4 blobs at once), just like the Wii console's sensitivity setting dialog does. I just gave each blob a different colour and clear the graphics on pressing the 'A' button.
Here's the code to get it working - requires WiiFlash Server:
import org.wiiflash.IR;
import org.wiiflash.events.ButtonEvent;
import org.wiiflash.events.WiimoteEvent;
import flash.events.*;
var myWiimote:Wiimote = new Wiimote();
myWiimote.connect();myWiimote.addEventListener(WiimoteEvent.UPDATE, onUpdated);
myWiimote.addEventListener(ButtonEvent.A_PRESS, onAPressed);
function onUpdated (pEvt:WiimoteEvent):void {
var ir:IR = pEvt.target.ir;
var irWidth:Number = 400;
var irHeight:Number = 400;
var irSize:Number = 4;
if (ir.p1) drawCircle(ir.x1*irWidth, ir.y1*irHeight, ir.size1*irSize, 0xff0000);
if (ir.p2) drawCircle(ir.x2*irWidth, ir.y2*irHeight, ir.size2*irSize, 0x00ff00);
if (ir.p3) drawCircle(ir.x3*irWidth, ir.y3*irHeight, ir.size3*irSize, 0x0000ff);
if (ir.p4) drawCircle(ir.x4*irWidth, ir.y4*irHeight, ir.size4*irSize, 0xffff00);
}
function onAPressed (pEvt:ButtonEvent):void {
graphics.clear();
pEvt.target.rumbleTimeout = 50;
}
function drawCircle (x:Number, y:Number, size:Number, colour:Number=0xffffff):void {
graphics.beginFill(colour, .2);
graphics.drawCircle(x,y,size);
}
7
May 08
The Power of Infrared
I started playing around with using the Wii remote as an infrared tracker to work with those cheap keychain lights you get - just like Johnny Lee suggested. I'm looking to start building interactive installations using novel forms of interaction, such as sound, webcam motion and perhaps 3-D techniques I'm thinking up.
4
May 08
Quick as a Flash?
I missed this when it was published, but Tinic Uro, an Adobe Flash Player engineer, published an interesting article on exactly why framerates in Flash Player are so damn unreliable - seems it's not just about our shoddy code