HerdyLand – mobile game

Herd your flock to the clock!

HerdyLand (previously known as Herd’Em) is a mobile game where you control a small dog and herd animals in a race against time.


 


Continue reading HerdyLand – mobile game


 

How to fix build error with UnityAds after upgrading to Unity 5





 

Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…

Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5

Boosting Unity performance on mobile devices





 

Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.

Here are 10 ways not usually mentioned on how to improve mobile Unity performance. The usual advice (use low-poly models, minimal lights, few effect, etc) is good. But if you still need need to increase performance, try these tricks: Continue reading Boosting Unity performance on mobile devices

HerdyLand – gameplay first look

Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):

Unity – How to make things see where they’re going

While developing a game, I wanted to enable the autonomous characters to see where they’re going – that is, to tell them what they’re about to stumble into, without using colliders. The answer was to cast a Ray, angled slightly downward, in front of the character, so it can see if it’s about to walk into a tree, or off a cliff, before it happens. Continue reading Unity – How to make things see where they’re going

Unity – Animation Blend Trees

How to create infinitely varied animation with your Unity characters.

A very powerful feature in the Unity Editor is the Blend Tree. This is an extension to an Animation Controller, which allows you to ‘blend’ the joint movements of multiple animations and control the ratio of blending with one or more parameters.

Continue reading Unity – Animation Blend Trees

Getting started with UnitySteer





There are several AI steering libraries available for Unity, but I settled on UnitySteer due its similarity to OpenSteer for C++. Continue reading Getting started with UnitySteer

Unity – automatically choosing key or accelerometer input

I knocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input

Motion graphics, video production, games/app development and infosec.

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