I’d recently been playing around with packaging AIR for iOS, to run on my iPad. While the performance has been improved massively since CS5 Packager, it’s still not great in AIR 2.6. It seems that AIR 2.7 brings with it some great performance enhancements – though I’ll reserve judgement until I’ve tried it myself – check out the article and video here.
Tag Archives: Flash
A winner is me
So, in my first steps in tablet development, I cracked out a simple app for the new Blackberry Playbook and got a free Playbook! It’s a very nice piece of hardware. You can see my app (a very simple doodling application, called ScratchPad) here.
Blue lego block of ambiguity
At the risk of getting sucked into the Apple vs Adobe shitstorm, my own response to Apple chosing to block Flash content from their mobile devices is to at least tell users why – because Apple left it at the rather obscure blue lego block, with no explanation (great experiential design guys). Simply include this code in your page/s to redirect mobile safari users to a page of your chosing …I direct them here.
FlashSize – simple browser resizing
How to allow SWFs to display at 100% width/height in your browser – but enforce a minimum width and height, in case of a smaller browser window size than you’ve designed for.
Until recently, I’d used other Flash/browser resize managers when I needed to ensure a SWF is embedded in HTML at 100% width and height, but with support for a minimum width and height setting. But I recently needed a solution the didn’t depend on external JavaScript, due to not having control of the page the SWF is embedded in.
With my simple FlashSize script, all you need do is call:
import com.spikything.utils.FlashSize; FlashSize.setup(minWidth, minHeight);
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