Here’s one of my old games being controlled with brainwaves in a homebrew EEG device cobbled together by Italian Hacker Mastro Gippo:
Category Archives: Videos
Wii Paint
After getting my Wii remote hooked up with the WiiFlash Server, I knocked up this quick Flash demo which draws the blobs of infrared light the Wii remote detects (it can track up to 4 blobs at once), just like the Wii console’s sensitivity setting dialog does. I just gave each blob a different colour and clear the graphics on pressing the ‘A’ button.
Here’s the code to get it working – requires WiiFlash Server:
import org.wiiflash.Wiimote; import org.wiiflash.IR; import org.wiiflash.events.ButtonEvent; import org.wiiflash.events.WiimoteEvent; import flash.events.*; var myWiimote:Wiimote = new Wiimote(); myWiimote.connect();myWiimote.addEventListener(WiimoteEvent.UPDATE, onUpdated); myWiimote.addEventListener(ButtonEvent.A_PRESS, onAPressed); function onUpdated (pEvt:WiimoteEvent):void { var ir:IR = pEvt.target.ir; var irWidth:Number = 400; var irHeight:Number = 400; var irSize:Number = 4; if (ir.p1) drawCircle(ir.x1*irWidth, ir.y1*irHeight, ir.size1*irSize, 0xff0000); if (ir.p2) drawCircle(ir.x2*irWidth, ir.y2*irHeight, ir.size2*irSize, 0x00ff00); if (ir.p3) drawCircle(ir.x3*irWidth, ir.y3*irHeight, ir.size3*irSize, 0x0000ff); if (ir.p4) drawCircle(ir.x4*irWidth, ir.y4*irHeight, ir.size4*irSize, 0xffff00); } function onAPressed (pEvt:ButtonEvent):void { graphics.clear(); pEvt.target.rumbleTimeout = 50; } function drawCircle (x:Number, y:Number, size:Number, colour:Number=0xffffff):void { graphics.beginFill(colour, .2); graphics.drawCircle(x,y,size); }
FreeYourBuddy Web game
FreeYourBuddy is a video-based ‘advergame’ I produced for GT/VML for a Windows Mobile campaign. It’s a lot like Subservient Chicken, but you need to chat to Buddy and direct him to solve puzzles in order to escape the confines of the computer in which he’s trapped.
Flash 10 sneak peek
Adobe shows off some of the eagerly-awaited new features of Flash 10 – coded-named Astro: