I created this little Augmented Reality app for a satirical photo contest in the US – a parody of the Pokémon Go fad and a certain US presidential candidate. Continue reading Trumpageddon Go – AR app
Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…
Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5
Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.
Here are 10 ways not usually mentioned on how to improve mobile Unity performance. The usual advice (use low-poly models, minimal lights, few effect, etc) is good. But if you still need need to increase performance, try these tricks: Continue reading Boosting Unity performance on mobile devices
Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):