Google recently announced they’re getting into games in a BIG way. What does this mean for Unity developers?
Google recently reiterated that, when Android Q launches, they’ll start enforcing a requirement for all Android apps using native code to provide a 64-bit version as they phase out 32-bit support. As you’d expect, this has far-reaching implications for app developers, depending on the languages and libraries they use – particularly for Unity and Adobe AIR developers. Continue reading Android’s 64-bit requirement puts pressure on Adobe
I created this app mainly as a tech demo of Augmented Reality and somewhat for my own benefit when going out drinking.
I wanted to see how many calories and how much alcohol was in what I’m drinking. But barcode scanner apps often don’t work in a dimly lit pub, when you don’t have an internet connection, or when the barcode label is a bit wrinkled. So I created Beer Goggles. Continue reading Beer Goggles AR app
Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…
I created this little Augmented Reality app for a satirical photo contest in the US – a parody of the Pokémon Go fad and a certain US presidential candidate. Continue reading Trumpageddon Go – AR app