Google recently announced they’re getting into games in a BIG way. What does this mean for Unity developers?
UPDATE: Enter the Harman – Since writing this post, Samsung subsidiary Harman finally waded in to announce they will take over development of the AIR platform on a commercial basis. This should bring better support and more frequent updates, as a commercial model for AIR makes more sense than as a vanity project for Adobe. Read the community’s feedback here.
And Harman have just released their official AIR SDK version 33 with 64-bit support for Android!
Google recently reiterated that, when Android Q launches, they’ll start enforcing a requirement for all Android apps using native code to provide a 64-bit version as they phase out 32-bit support. As you’d expect, this has far-reaching implications for app developers, depending on the languages and libraries they use – particularly for Unity and Adobe AIR developers. Continue reading Android’s 64-bit requirement puts pressure on Adobe
I created this app mainly as a tech demo of Augmented Reality and somewhat for my own benefit when going out drinking.
I wanted to see how many calories and how much alcohol was in what I’m drinking. But barcode scanner apps often don’t work in a dimly lit pub, when you don’t have an internet connection, or when the barcode label is a bit wrinkled. So I created Beer Goggles. Continue reading Beer Goggles AR app
Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…
I created this little Augmented Reality app for a satirical photo contest in the US – a parody of the Pokémon Go fad and a certain US presidential candidate. Continue reading Trumpageddon Go – AR app
Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…
Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5
Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.
Here are 10 ways not usually mentioned on how to improve mobile Unity performance. The usual advice (use low-poly models, minimal lights, few effect, etc) is good. But if you still need need to increase performance, try these tricks: Continue reading Boosting Unity performance on mobile devices