Category Archives: C#

Beer Goggles AR app

I created this app mainly as a tech demo of Augmented Reality and somewhat for my own benefit when going out drinking.


 

I wanted to see how many calories and how much alcohol was in what I’m drinking. But barcode scanner apps often don’t work in a dimly lit pub, when you don’t have an internet connection, or when the barcode label is a bit wrinkled. So I created Beer Goggles. Continue reading Beer Goggles AR app


 

HerdyLand – gameplay first look

Here’s a sneaky peeky at some early gameplay of my forthcoming mobile game, HerdyLand (previously known as Herd’em):

Unity – How to make things see where they’re going

While developing a game, I wanted to enable the autonomous characters to see where they’re going – that is, to tell them what they’re about to stumble into, without using colliders. The answer was to cast a Ray, angled slightly downward, in front of the character, so it can see if it’s about to walk into a tree, or off a cliff, before it happens. Continue reading Unity – How to make things see where they’re going

Unity – automatically choosing key or accelerometer input

I┬áknocked up a quick demo to show how you might create a Unity game, which uses either keyboard input, or the accelerometer of a mobile device, without having to change any code, include any third party libraries, or use conditional compilation. Continue reading Unity – automatically choosing key or accelerometer input