One of the highest rated Thai phrasebook apps on the Play Store
Some of you may have started playing around with Adobe’s new creation, Character Animator. If not, I’d suggest you check it out – it makes character animation a breeze.
However, if you’ve tried creating your own characters, you have may run into problems getting them to animate how you’d expect. Here are the most common problems and how to fix them: Continue reading Character Animator tips
Just looking through some old work and found a banner I had created years ago. I know, I know, a banner – but, as banners go, it’s rather awesome 🙂
I created this for the BBC, to advertise a game related to one of their TV shows. It employs some pretty clever maths to animate some creepy vines which actually reach out to ‘grab’ your mouse cursor – have a play! (requires Flash)
If you’re on mobile, or don’t have Flash enabled on your browser, you can see the banner in action below:
Google launch their Cloud Test Lab today. I’m reminded of how I first learned the value of qualitative user testing and how I forced my employers to take notice too…
Between 1997 and 2000 I managed an Internet café in West London, for a startup who also ran a small web-based email service. Continue reading Guerilla usability
I created this little video in After Effects. You can get this video using your logo or image right here.
I worked with Imotion Media to create this animated music video.
They wanted some kind of rotoscope painting effect. So, after doing a few tests, we settled on a style and I started treating the footage. The first step was to chroma key all the shots, since I was planning to composite some together, then add particle effects in front and behind the various layers.
Once everyone was happy with the edit, I dropped it to 10 frames per second to get a stop-motion look and processed each frame with a proprietary image processing algorithm, to get the painted effect (After Effects plugins weren’t quite doing it for me). The result is rather pretty I think.
Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…
Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5