They wanted some kind of rotoscope painting effect. So, after doing a few tests, we settled on a style and I started treating the footage. The first step was to chroma key all the shots, since I was planning to composite some together, then add particle effects in front and behind the various layers.
Once everyone was happy with the edit, I dropped it to 10 frames per second to get a stop-motion look and processed each frame with a proprietary image processing algorithm, to get the painted effect (After Effects plugins weren’t quite doing it for me). The result is rather pretty I think.
Is your Unity project using UnityAds? Did you just update to Unity 5? Are you now seeing an error when trying to build for Android? The read on…
Unity 5 now includes in-built support for UnityAds, without requiring the UnityAds plugin from the Asset Store. As such, if you’ve previously imported the plugin, Unity might complain. It may simply be fixable by choosing Assets > Reimport All (which might make Unity realise it should ‘ignore imported version’ of UnityAds). Continue reading How to fix build error with UnityAds after upgrading to Unity 5→
Mobile devices are becoming more and more powerful. However, not all your users will have high-end mobile devices, so you should keep a low-powered device handy for testing the performance of your games.