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	<title>Liam O&#039;Donnell &#187; howto</title>
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	<description>part designer. part developer. all creative</description>
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		<title>SmoothBitmap &#8211; How to enforce pixel smoothing on a Bitmap</title>
		<link>http://www.spikything.com/blog/index.php/2012/01/24/smoothbitmap-how-to-enforce-pixel-smoothing-on-a-bitmap/</link>
		<comments>http://www.spikything.com/blog/index.php/2012/01/24/smoothbitmap-how-to-enforce-pixel-smoothing-on-a-bitmap/#comments</comments>
		<pubDate>Tue, 24 Jan 2012 20:49:48 +0000</pubDate>
		<dc:creator>Liam O'Donnell</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[howto]]></category>

		<guid isPermaLink="false">http://www.spikything.com/blog/?p=531</guid>
		<description><![CDATA[A common oversight when using Bitmaps with loaded content is that Flash will revert a Bitmap&#8217;s smoothing parameter to false when you replace its bitmapData. It&#8217;s simple enough to fix, but since you may not know if someone is going to replace the bitmapData of a Bitmap you have created &#8211; then it&#8217;s often better [...]]]></description>
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		<title>How the hell do I build this?</title>
		<link>http://www.spikything.com/blog/index.php/2011/08/09/how-the-hell-do-i-build-this/</link>
		<comments>http://www.spikything.com/blog/index.php/2011/08/09/how-the-hell-do-i-build-this/#comments</comments>
		<pubDate>Mon, 08 Aug 2011 23:46:18 +0000</pubDate>
		<dc:creator>Liam O'Donnell</dc:creator>
				<category><![CDATA[Apps]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Ant]]></category>
		<category><![CDATA[FlashDevelop]]></category>
		<category><![CDATA[howto]]></category>

		<guid isPermaLink="false">http://www.spikything.com/blog/?p=274</guid>
		<description><![CDATA[I had a conversation yesterday with a friend and colleague about how his company should standardise their development environment for all Flashers &#8211; be they contract or perm, junior to senior. He, like many of us, was sick of contractors building projects and leaving them in various states of repair. Required libraries or fonts are [...]]]></description>
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		<title>Dependency Injection by Extension pattern</title>
		<link>http://www.spikything.com/blog/index.php/2011/07/09/dependency-injection-by-extension-pattern/</link>
		<comments>http://www.spikything.com/blog/index.php/2011/07/09/dependency-injection-by-extension-pattern/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 17:33:17 +0000</pubDate>
		<dc:creator>Liam O'Donnell</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Testing]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[Mockito]]></category>

		<guid isPermaLink="false">http://www.spikything.com/blog/?p=373</guid>
		<description><![CDATA[Since I'm not sure whether I have indeed invented a new design pattern here. So, alternative titles for this post include: Dependency Injection without a Dependency Injection framework Why misuse of the default namespace for tests is pure evil How to make your code more testable without completely messing it up The problem: You need [...]]]></description>
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		<title>How to embed an entire asset SWF and get symbols from it</title>
		<link>http://www.spikything.com/blog/index.php/2010/07/07/how-to-embed-an-entire-asset-swf-and-get-symbols-from-it/</link>
		<comments>http://www.spikything.com/blog/index.php/2010/07/07/how-to-embed-an-entire-asset-swf-and-get-symbols-from-it/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 13:58:27 +0000</pubDate>
		<dc:creator>Liam O'Donnell</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[ApplicationDomain]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.spikything.com/blog/?p=306</guid>
		<description><![CDATA[The problem: You want to embed an entire SWF, full of assets, into a class and retrieve individual symbols from it - but you don't want to have to embed each asset individually. The solution: SWFAsset - a couple of lines of code and you're away.]]></description>
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