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	<title>Comments on: A load of garbage collection</title>
	<atom:link href="http://www.spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/</link>
	<description>part designer. part developer. all creative</description>
	<lastBuildDate>Wed, 07 Jul 2010 23:40:02 +0000</lastBuildDate>
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		<title>By: Reader</title>
		<link>http://www.spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/comment-page-1/#comment-2465</link>
		<dc:creator>Reader</dc:creator>
		<pubDate>Wed, 28 Jan 2009 04:55:42 +0000</pubDate>
		<guid isPermaLink="false">http://spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/#comment-2465</guid>
		<description>Great! Thank you!
I always wanted to write in my blog something like that. Can I take part of your post to my site? 
Of course, I will add backlink?

Regards, Reader</description>
		<content:encoded><![CDATA[<p>Great! Thank you!<br />
I always wanted to write in my blog something like that. Can I take part of your post to my site?<br />
Of course, I will add backlink?</p>
<p>Regards, Reader</p>
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	<item>
		<title>By: Flash'da performans i?in nelere dikkat edilmeli - Zoque.Forum</title>
		<link>http://www.spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/comment-page-1/#comment-738</link>
		<dc:creator>Flash'da performans i?in nelere dikkat edilmeli - Zoque.Forum</dc:creator>
		<pubDate>Thu, 24 Jul 2008 14:02:40 +0000</pubDate>
		<guid isPermaLink="false">http://spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/#comment-738</guid>
		<description>[...] yazarsak hepimiz i?in faydal? olaca??na inan?yorum.  Konu ile ilgili gezinirken ??yle bi?ey buldum: Garbage Collection - RAM Y???lmas?  AS 3.0 ile olu?turulan bir Sprite objenin i?ine BitmapData eklenip, daha sonra bu objenin i?i [...]</description>
		<content:encoded><![CDATA[<p>[...] yazarsak hepimiz i?in faydal? olaca??na inan?yorum.  Konu ile ilgili gezinirken ??yle bi?ey buldum: Garbage Collection &#8211; RAM Y???lmas?  AS 3.0 ile olu?turulan bir Sprite objenin i?ine BitmapData eklenip, daha sonra bu objenin i?i [...]</p>
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		<title>By: Severin</title>
		<link>http://www.spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/comment-page-1/#comment-735</link>
		<dc:creator>Severin</dc:creator>
		<pubDate>Wed, 23 Jul 2008 23:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/#comment-735</guid>
		<description>Oh man, your captcha wouldn&#039;t load - a 15 min comment good bye!</description>
		<content:encoded><![CDATA[<p>Oh man, your captcha wouldn&#8217;t load &#8211; a 15 min comment good bye!</p>
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		<title>By: Severin Klaus</title>
		<link>http://www.spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/comment-page-1/#comment-734</link>
		<dc:creator>Severin Klaus</dc:creator>
		<pubDate>Wed, 23 Jul 2008 23:15:51 +0000</pubDate>
		<guid isPermaLink="false">http://spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/#comment-734</guid>
		<description>First of all, I think too that Adobe should have implemented a complete destroy() or despose() method to DisplayObject. Anyway.. it seems that Sprite are referenced between each other (parent-child) by weak references. So when I delete a DisplayObjectContainer with many children and subchildren, they&#039;ll all be stated for garbage collection (if they don&#039;t have any other references). That&#039;s at least what I believe after some tests with Flex Profiling. What strikes me though is that there&#039;s no documentation about all this. And it&#039;s really not obvious stuff at all. By the way, in my current project there are a lot of Bitmap instances who are all disposed without doing so explicitely (though those bitmaps are loaded, not created). Hmm... evil magic ;-)</description>
		<content:encoded><![CDATA[<p>First of all, I think too that Adobe should have implemented a complete destroy() or despose() method to DisplayObject. Anyway.. it seems that Sprite are referenced between each other (parent-child) by weak references. So when I delete a DisplayObjectContainer with many children and subchildren, they&#8217;ll all be stated for garbage collection (if they don&#8217;t have any other references). That&#8217;s at least what I believe after some tests with Flex Profiling. What strikes me though is that there&#8217;s no documentation about all this. And it&#8217;s really not obvious stuff at all. By the way, in my current project there are a lot of Bitmap instances who are all disposed without doing so explicitely (though those bitmaps are loaded, not created). Hmm&#8230; evil magic <img src='http://www.spikything.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>By: Justin</title>
		<link>http://www.spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/comment-page-1/#comment-604</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Wed, 11 Jun 2008 08:33:07 +0000</pubDate>
		<guid isPermaLink="false">http://spikything.com/blog/index.php/2007/09/13/a-load-of-garbage/#comment-604</guid>
		<description>Tell me about it! I&#039;m so supprised that Adobe haven&#039;t included methods in the DisplayObject and its sub classes for clearing themselves up if you clearly want to delete them and their children completely. Of course, it&#039;s necessary to write in specific clear up operations for some custom classes, but having built in methods for quickly destroying a Sprite (and any of its event listeners, bitmaps along with their bitmapdata, loaders etc) completely would be nice.

In fact, that&#039;s inspired me to write a static class for my code bin with some cleanup scripts for DisplayObjects. Nice one!</description>
		<content:encoded><![CDATA[<p>Tell me about it! I&#8217;m so supprised that Adobe haven&#8217;t included methods in the DisplayObject and its sub classes for clearing themselves up if you clearly want to delete them and their children completely. Of course, it&#8217;s necessary to write in specific clear up operations for some custom classes, but having built in methods for quickly destroying a Sprite (and any of its event listeners, bitmaps along with their bitmapdata, loaders etc) completely would be nice.</p>
<p>In fact, that&#8217;s inspired me to write a static class for my code bin with some cleanup scripts for DisplayObjects. Nice one!</p>
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