I was recently asked to do some VFX to turn Donald Trump bald for a magician’s close-up magic rountine. Here’s a snippet of the effect:
Are you developing a Unity game and wondering how to make an object or group of objects NOT collide with certain other objects? Then read on…
The trick is to set the often ignored layer property for your objects and tweak the physics settings for your project. Continue reading Unity tips – avoiding collisions
I was recently asked to bring some still images to life with a bit of a 3D effect (strictly speaking, 2.5D). Here’s an example of a still image I’ve brought to life with the magic of 3D. Although there are innumerable tutorials out there on how to do this kind of thing, I might post some tricks on how to make it easier to set things up, if anyone’s interested. Continue reading 3D Photo Animation
I created this little Augmented Reality app for a satirical photo contest in the US – a parody of the Pokémon Go fad and a certain US presidential candidate.
User’s need to find the various US democratic and republican party logos to point their camera at, then a Sphinx-headed Trump thing appears and users can take a photo and post it online for the chance to win a prize. I’ll probably post a tutorial later about how to set this kind of thing up – using Unity and Vuforia, since there are a couple of pitfalls not usually mentioned elsewhere.
Currently only available in the US, if you have an Android phone you can try out an early version here.
I recently stumbled upon an old bit of code which demonstrates a technique I created for an efficient scrolling data grid for the YouView TV platform. I call it ‘Blit Scrolling’. Below is a demo of the concept (click on the window and use the arrow keys to scroll around):
Continue reading Optimal scrolling for 2D games or UIs